Operation Backlog Completion 2026
Oct 162026
 

While looking through my backlog of spooky games this month, I spotted The Inheritance of Crimson Manor, which I’d forgotten I had.

(This is partly because I confused it with Crimson Spires, a completely different game.)

The Inheritance of Crimson Manor puts you in the shoes of the estate executor for the mansion’s mysterious owner, who recently died along with his entire family. You’d think this would be a simple task, except entering the manor presents you with a series of puzzles necessary to even find his will, let alone carry out its instructions.

Its a first-person adventure game in which you explore the manor, solve puzzles, and gradually unlock more areas, so it has that sort of survival horror structure I enjoy despite not being survival horror itself.

The puzzles are interesting and can get pretty tricky, too, although there’s a built-in hint system that helps.

Now, there are only two things I dislike about this approach to gameplay. First, I wish the map marked locked doors once you’ve interacted with them (and I wish it was more consistent with what got marked on the map, because most puzzle spots were indicated yet a couple I just had to remember the location of). Second, I wish there weren’t so many drawers full of documents you can’t interact with that look exactly like the ones you can.

Really, I don’t mind the number of empty drawers, since there’s something fun about going around a new room and opening every drawer and cabinet, but there were so many things I tried to click on because I couldn’t tell if they were actual documents or not.

Documents are the major way the story unfolds. You’re all alone in the manor, so finding old notes, journal entries, etc. are how you piece together what happened in the past. It does so effectively to unveil a dark story, but it could have used more. As it is now, the story feels a little basic.

I also wish there was more to do.

That’s my biggest criticism of The Inheritance of Crimson Manor. I love the “find items -> solve puzzle -> get new item -> unlock doors -> repeat” gameplay loop, but that’s all it has. Since nothing breaks up this formula, it started to feel tiring, even though it only took around 4 hours to play. More interactions or maybe some creepy incidents (Scratches comes to mind as an adventure game that built up a tense atmosphere even when you were exploring the house alone) would have improved the pacing.

Actually, I lied. That isn’t my biggest criticism. My biggest criticism is that when you finish the game, it wipes your save. You can’t go back without starting over. There are two endings, decided solely by picking up an item at the very end, and I would have gone back to see the second ending (and to find the one collectible I missed) except that replaying the whole game doesn’t feel worth it just for that.

Despite these complaints, I did enjoy The Inheritance of Crimson Manor enough to recommend it if you enjoy puzzles and the recursive unlocking gameplay structure… but getting it on sale might be best.

Oct 142026
 

I know what you’re thinking. Why am I talking about The Sinking City 2 when I’ve never talked about The Sinking City?

It’s true, I still haven’t played The Sinking City.

I do want to try it out one of these days, but I still haven’t gotten a chance to. Earlier this year, however, I had a chance to review The Sinking City 2 for MonsterVine, and since it’s a standalone sequel, I went for it.

You can read my full review over there, but the most important thing to know is that this is a survival horror game.

Not a detective game with horror elements. Survival horror through and through, complete with inventory management, puzzles, and areas that gradually open up as you find new keys. My main criticism is just that occasional sections focused too much on action.

I really enjoyed The Sinking 2, and right now it’s probably my favorite horror game that I’ve played this year. Despite it being the team’s first take on the genre, it really captured that gameplay formula well.

On top of that, it’s Lovecraftian horror, so that always gets my attention. I enjoyed its story, even though survival horror is one of a handful of genres where I look for gameplay first. Actually, the story and lore made me even more curious about finally going back and playing the first game…

…if not for this October, then maybe for the next?

In the meantime, what are your thoughts on The Sinking City 2?

Oct 122026
 

Over the weekend, I saw a post about a free horror romance visual novel called Helping Your Boyfriend, so I decided to give it a try.

You live with your boyfriend, a doctor named Adrian, who takes care of you due to a condition that left you unable to walk. You also take apart old dolls for him.

(With this premise and the knowledge that it’s horror, you might already have an idea of where this is going.)

The first thing I did was turn off the voices, because the voice acting came in the form of little laughs and things to accompany the lines, and it felt more distracting to me than anything else. I also puzzled over the difficulty settings for a while, because I couldn’t see what they affected…

…until I encountered a QTE where I had to hit buttons on a timer, and then I understood why there were difficulty options.

Yes, it’s not just a visual novel. There are minor adventure game elements in certain scenes, but also sections where you need to get past rapid QTEs or die. It adds a definite sense of urgency to those scenes, although a generous auto-save means dying doesn’t force you to repeat too much content.

Helping Your Boyfriend is pretty short, under two hours to get all four endings, but it manages its time well to build up a tense atmosphere. It also got me good with a jumpscare at one point.

My biggest criticism is that on subsequent playthroughs to get the other endings, I felt like I kept needing to hit the skip text button again (partly because of the number of dialogue options, but there were also times when I couldn’t tell if it wasn’t skipping or if the text was just slow regardless) instead of just skipping through smoothly.

Overall, however, Helping Your Boyfriend is a nice, creepy visual novel with some great moments. I’d recommend it if you like horror disguised as something cute or if your brain starts vibrating at the phrase “serial killer doctor.”