Operation Backlog Completion 2026
Oct 222026
 

I almost forgot to talk about The Séance of Blake Manor, an adventure game I reviewed last October for MonsterVine.

The Séance of Blake Manor is from Spooky Doorway, the developers of the Darkside Detective series.

We talked about The Darkside Detective all the way back in 2018, and I followed that with a review of its sequel in 2021.

Both were funny adventure games with a perfect Halloween atmosphere, so I was excited when I saw Spooky Doorway had a new game.

I also was nervous.

Because The Séance of Blake Manor has time limits.

Fortunately, as you’ll see if you read my full review, the time limit didn’t end up bothering me too much since walking around doesn’t take time (thank goodness) and it’s more a matter of strategically planning your schedule, which adds a fun bit of management.

(I wish I could examine every single inconsequential object in case there’s interesting dialogue, but it’s fine.)

Unlike the Darkside Detective games, this one is a first-person, 3D adventure game. It’s primarily a detective game, in which you’re investigating a woman’s disappearance, and you need to gather clues and then link them together to form hypotheses that you can pursue by confronting other characters about the secrets they’re hiding.

On top of the mystery elements, the case you’re investigating is overtly supernatural even aside from the upcoming séance that everyone is waiting for. I wouldn’t call it an outright horror game, but it has a great atmosphere and is definitely spooky.

So if you enjoy detective games and supernatural mysteries, you should definitely check out The Séance of Blake Manor. It’s a perfect game for Halloween.

Oct 192026
 

Yes, it’s ZENO time again already.

After our out-of-season look at ZENO: Daily Life, I moved on to the other translated sequel/spin-off, which depending on which translation you look at might be referred to as ZENO Novel, ZENO Novel Game, or Novel Game ZENO.

This one is only available on a site called plicy, and as far as I can tell it’s only playable in-browser, which adds some frustrations that probably wouldn’t be there otherwise, because at least for me, it was slightly slow to respond. Sometimes I had to click something multiple times before it actually went through.

Anyway, Novel Game ZENO begins with a young woman getting a new job where she quickly meets a few of the main ZENO characters. Each day, you pick someone to talk to and help them come up with ideas to express their friendship. On the final day, you pick one to see their story conclusion and get an ending.

At first it felt like this one also wouldn’t fit the horror theme, but I was suspicious since the game begins with a warning about the game’s content that really doesn’t apply to those lighthearted routes.

Yes, there is a secret route and ending that brings horror back to the forefront, and I’m glad I looked up how to get it, because I never would have figured it out on my own… especially because of my problem with the game’s responsiveness. You need to click a specific spot on a specific day, and the guide said to click it 3 times but I definitely clicked more times than that.

This true route is the best part of the game, and it does a good job building the tension and raising questions about what’s happening, with both typical horror content and meta horror content like glitchy effects.

Sadly, it’s over too soon, because this is the shortest of the ZENO games by far. It look me less than half an hour to see all four endings, even with the issues I mentioned, but that short slice of horror left me wishing for a full-length ZENO visual novel.

So if you’re interested in seeing more of the universe, do check out Novel Game ZENO. This is the last of the games translated into English, so our ZENO adventures will end here until someone translates one of the other sequels. Maybe next year…?

Oct 162026
 

While looking through my backlog of spooky games this month, I spotted The Inheritance of Crimson Manor, which I’d forgotten I had.

(This is partly because I confused it with Crimson Spires, a completely different game.)

The Inheritance of Crimson Manor puts you in the shoes of the estate executor for the mansion’s mysterious owner, who recently died along with his entire family. You’d think this would be a simple task, except entering the manor presents you with a series of puzzles necessary to even find his will, let alone carry out its instructions.

Its a first-person adventure game in which you explore the manor, solve puzzles, and gradually unlock more areas, so it has that sort of survival horror structure I enjoy despite not being survival horror itself.

The puzzles are interesting and can get pretty tricky, too, although there’s a built-in hint system that helps.

Now, there are only two things I dislike about this approach to gameplay. First, I wish the map marked locked doors once you’ve interacted with them (and I wish it was more consistent with what got marked on the map, because most puzzle spots were indicated yet a couple I just had to remember the location of). Second, I wish there weren’t so many drawers full of documents you can’t interact with that look exactly like the ones you can.

Really, I don’t mind the number of empty drawers, since there’s something fun about going around a new room and opening every drawer and cabinet, but there were so many things I tried to click on because I couldn’t tell if they were actual documents or not.

Documents are the major way the story unfolds. You’re all alone in the manor, so finding old notes, journal entries, etc. are how you piece together what happened in the past. It does so effectively to unveil a dark story, but it could have used more. As it is now, the story feels a little basic.

I also wish there was more to do.

That’s my biggest criticism of The Inheritance of Crimson Manor. I love the “find items -> solve puzzle -> get new item -> unlock doors -> repeat” gameplay loop, but that’s all it has. Since nothing breaks up this formula, it started to feel tiring, even though it only took around 4 hours to play. More interactions or maybe some creepy incidents (Scratches comes to mind as an adventure game that built up a tense atmosphere even when you were exploring the house alone) would have improved the pacing.

Actually, I lied. That isn’t my biggest criticism. My biggest criticism is that when you finish the game, it wipes your save. You can’t go back without starting over. There are two endings, decided solely by picking up an item at the very end, and I would have gone back to see the second ending (and to find the one collectible I missed) except that replaying the whole game doesn’t feel worth it just for that.

Despite these complaints, I did enjoy The Inheritance of Crimson Manor enough to recommend it if you enjoy puzzles and the recursive unlocking gameplay structure… but getting it on sale might be best.