Operation Backlog Completion 2026
Jul 032026
 

Anime Expo has begun, and we started off with some new otome announcements from Aksys!

Like in past years, Aksys didn’t live stream their Anime Expo panel, so I watched social media to wait for the announcements to be shared.

Aksys had two new otome fandisc localizations to announce. First up was Illusion of Itehari -trail-. This fandisc came out last July in Japan, so that’s a pretty fast turnaround for localization.

Second was Olympia Soirée -Catharsis- (which might actually be a sequel, rather than a fandisc), which came out last December, so that’s an even faster turnaround. They must be confident that there’s an audience for these fandiscs.

Both are set to be released sometime next year.

Now, I’m a little surprised those were the only otome announcements. I know it’s a niche genre and we shouldn’t expect a ton of news, but I thought they would at least localize one all-new game as well, instead of only fandiscs. I was waiting to see what the new title would be when I saw people saying the panel was over.

I haven’t played either Illusion of Itehari or Olympia Soirée yet, so while that does give me some more motivation to finally get around to them, there’s nothing here that has me screaming with excitement like there has been some years.

In non-otome news, Aksys also announced Cthulhu Mythos ADV Lunatic Whispers & The Isle Of Ubohoth, a bundle of two tabletop RPG-inspired adventure games that sound interesting… although I checked out the Steam pages for the originals and saw that Isle Of Ubohoth has a note about using AI for the backgrounds. So I’ll probably skip this one after all.

Anyway, I guess I’ll get working on my otome backlog. What are your thoughts on Aksys’s announcements?

Jul 012026
 

I woke up this morning, went online, and was immediately blasted with the news that PlayStation is going all-digital.

Staring in January 2028, physical disc production of PlayStation games will end.

This is a huge disappointment to people like me who prefer physical games.

I almost always prefer to get physical games, and I’ll continue to do so for as long as possible. I like to have a physical game that I can hold in my hand and not need to download (yes, even though you need to install games from discs these days, most of those are still actually on the disc and can be installed without an Internet connection).

Now, I do play my share of digital games depending on the circumstances. I’m not saying I’ll never buy another PlayStation game after next year or anything like that.

But it will affect my purchasing habits. I frequently preorder physical games even if I don’t intend to play them at launch. I only preorder digital games if I plan to play them right away. Physical availability often influences which platform I buy a game on, too; there have been PlayStation games I chose over the Steam version because I wanted a physical copy. And I’m much more inclined to wait for a sale on digital games rather than buy them at full price.

So… I guess this is good news for my backlog, at least.

Meanwhile, they also announced that the PlayStation 3 and Vita stores are closing. Here, that will happen in July 2027.

We knew this was coming eventually, especially since they intended to shut them down five years ago and only backtracked because of how unpopular the decision proved to be. It was only a matter of time. Still, shutting down the older digital stores feels like an especially rough blow when it comes on top of the news that future PlayStation games will be digital-only.

What a morning for PlayStation news.

(Unrelated to PlayStation, there was at least one bright spot in today’s gaming news, as an unannounced Metroid game got rated in Brazil.)

How do you feel about the announcement of PlayStation’s plans going forward?

Jun 292026
 

I played the otome game Birushana back in 2022, and I’d been hoping for the fandisc ever since.

Not only did I love the characters, but it also has short mini-routes for four of the side characters, who have actual routes in the fandisc. It was like a teaser of what to expect.

So when Birushana: Winds of Fate was finally confirmed for localization, I was ecstatic. As soon as it came out, I pushed it to the top of my list.

I finished it over the weekend, so how did it turn out?

Winds of Fate has two types of stories: 3-chapter epilogues for the first game’s main love interests and 5-chapter routes for the new love interests. The epilogues are okay; most of them involved too much miscommunication for my taste, but despite these annoyances, they were still enjoyable and had some good CGs. Noritsune’s route was the highlight for me, because even though it still had miscommunication, it was such a funny route that I didn’t mind as much.

Now, the side character routes are shorter than the routes in the original game, but that didn’t bother me much since they branch off from events partway through the main game. Because of that, I felt the pacing of the routes was fine.

I went into Winds of Fate looking forward to Shigehira’s route the most, because his mini-route in the first game was so surprisingly enjoyable it left me dying for more. Indeed, his route was a delight, absolutely the best in the game. I loved everything about it, and the tragic ending was horrifyingly dark.

I only have two complaints about his route, one being that it had a few dialogue box errors (with the weirdest being one where a line of dialogue seemed to appear in the wrong conversation before showing up later in the correct context) and the other being that Shigehira’s sadistic personality doesn’t really show up at all. Don’t get me wrong, I loved his character growth, but I thought that part of him would show up at least a little.

(Oddly enough, I have a similar complaint about Takatsuna, whose first chapter hints at him having a dark, dangerous side, after which I spent the rest of the route waiting for that to come up again.)

The other three routes are… fine. They’re just fine. A few annoyances, some cute moments, and overall nothing that really stood out to me one way or another.

And that’s what I’d say for the whole game overall. Birushana: Winds of Fate isn’t a must-play like it’s predecessor, but it has some nice scenes, and Shigehira’s route delivered (almost) everything I’d hoped for. My reaction might be subdued compared to the excitement I felt going into it, but I’m still glad I played it.